Thomas Jackson
Phone | 912 401 6140
Woodstock GA, USA
Technical Skills
3D Software: Blockbench modeling, Autodesk Inventor, Blender
Game Engines: Godot, Unreal(level editing tools)
Languages/Scripting: GDScript, MATLAB, JSON, Molang
Level Design: Familiar with creating levels in various programs for various game types
2D Art: Procreate, Aseprite, character design
Strong background in Math and Physics
Projects
Solus | Game Jam 2023
Level designer, environment artist, and lead game designer on a wave shooter with upgradable guns and abilities for a month-long game jam with friends.
Mock Valorant Map 2022
Designed the blockout for a level in UE5 with bomb defusal gameplay and abilities in mind.
Blood and Bullets | Game Jam 2022
The winning 2D hitscan entry for Mini Jam 115. Designed a hitscan system, an enemy movement designer, and multiple levels.
Work Experience
TNTgames 2019 - Present
Working with various programs to create mods, cosmetics, and worlds for the Minecraft Marketplace as an official partner. Some projects involve designing levels for a custom gamemode. Also designing interactable entities, art assets, and math based animations.
Shapescape 2015 - 2019
Worked with teams of 2-10 people to design levels for various Minecraft servers. Also designed worlds for teaching children in Minecraft Education Edition.
Education
Georgia Institute of Technology 2017 - 2022
Bachelor of Science in Aerospace Engineering
Georgia Governor’s Honors Program 2016
Visual Arts